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Dragon Ball Z: Budokai Tenkaichi 2, November 19, 2006 January 1, 2007 March 30, 2007 April 5, 2007+, 5 Perfect, See also. Dragon Ball Z: Budokai Tenkaichi 2, originally published as Dragon Ball Z: Sparking!
The sims 3 best custom worlds. Neo ( ドラゴンボールZ Sparking! NEO Doragon Bōru Zetto Supākingu!
Neo) in Japan, is the second installment in the Budokai Tenkaichi series. The game originally featured 129 characters and 16 stages, though the Japanese and PAL Wii versions came with five additional characters (Demon King Piccolo, Cyborg Tao, Appule, Frieza Soldier, and Pilaf Robot/combined form) and an extra stage as compensation of their late releases (all of the added characters reappear in Tenkaichi 3's English version). Contents. Emulation Information Wii Remote Doesn't Work This game can use either a GameCube controller or a Wii Remote for control, but the GameCube controller will override the Wii Remote, and give no visual indication.
The home button on the Wii Remote will work but nothing else. To play with a Wii Remote, go to 'Config' - 'GameCube' and set 'Port 1' to 'Nothing'. Note that the same thing occurs when played on an actual Wii or Wii U console. Pause Menu When playing using an emulated Classic controller, only one entry in the pause menu can be selected. This is due to the invisible IR cursor hovering in a set position on the screen. To gain full access to the pause menu, you can bind IR Hide to an input in Wii Remote configuration and hold that input while selecting menu items.
Problems There are no reported problems with this title. Configuration This title does not need non-default settings to run properly. Version Compatibility The graph below charts the compatibility with Dragon Ball Z: Budokai Tenkaichi 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing.
Please update as appropriate. Testing This title has been tested on the environments listed below: Test Entries Revision OS Version CPU GPU Result Tester r7478 Windows 7 Intel Core i5-2410M @ 2.3GHz NVIDIA GeForce GT 525M Foggy environments 3.0-161 Windows 7 Intel Core i5 @ 3.3GHz NVIDIA GeForce GT 550 Ti Perfect, runs at full speed Gameplay Videos.
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Changing the Game Though the game is essentially the same on Wii as it is on PS2 visually (running in 480p but not 16:9), the gameplay is a bit different for Nitnendo gamers, and it's actually a better setup than traditional control. For Wii, players will use the Wii-mote/nunchuk combination to man the controls, using motion control for dashes and super attacks, while major fighting is still done with the A and B button. What makes the Wii version more desirable though is the added depth for motion control. Rather than swinging your hands around like an idiot for every punch, supers are executed with motion control and an on-screen cursor.
To pull off Goku's famous Kamehameha, for example, you keep the cursor on-screen while holding B and Z, and pulling the Wii-mote backwards and then shoving forward just like the motion. Is it easier? No, and that's the point. In a game that resorts to button mashing and fast reflexes the added motion control actually helps a ton by adding necessary depth and finesse to the fights. Rather than simply crunching a few buttons in a moment of near-death, players actually have to focus, set up for a special, and pull it off at the risk of not only failing the attack, but also looking like a total idiot in front of friends. There's something awesome about sitting at little to no health and watching the final blast shoot towards you from across the arena, only to pull off a clutch Spirit Bomb and wipe away the competition using pure skill. Not a mashed button.
Of course if you want to play Dragon Ball Z: Budokai Tenkaicih 2 like a baby using a baby controller, you can do that too. The game supports both the classic controller as well as the GameCube controller, though the instruction manual and all tutorials are built around using the Wii-mote/nunchuk controls, and that's definitely how we recommend playing. Unless you aren't good enough. The Style Comes Alive That being said, fans that do pick up Tenkaichi 2 are going to be in for one hell of an experience. The game has an awesome cel-shaded look that's been improved on over the last year, and makes solid use of the PS2 hardware. Fighters take noticeable damage during a fight, environments crumble, battles are filled with tons of motion blur, and the special attack animations are better than ever with grandioso fanfare for the rarest attacks. There's something captivating about pulling off a Spirit Bomb and having the game cut to a shot of Earth from space, only to have a chunk of it burst into flames, returning back to a scorched and transformed battlefield.
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To add to the visual aspects, the VO work is pretty impressive as well, shoving hours upon hours of acting work into the game via battle VO, cut scenes, training tutorials, and menu interface. And just as the previous Tenkaichi game, all the Japanese VO work from the original translation is also available in the options menu, so if you're a fan of the classic Dragon Ball voice work you'll feel right at home as well. Microsoft word urdu font. The overall sound production is pretty impressive, and the song list (34 tracks in all) can be played from a bonus song select mode.
The Verdict Whether Dragon Ball Z: Budokai Tenkaichi 2 is worth a purchase is really up to how big of a fan you are of Dragon Ball. The game has a ton of fan-service (not the naked kind Array; sorry), a ton of production value, and an insane amount of options to dig through.
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The sheer fact that the game can boast 120 different playable characters is just sick, and while a ton of those are super forms of main characters there Array;s no denying the sheer depth of the game Array;s roster. The new five-on-five tag battles are a blast as well, sending epic battles upwards of five minutes long at times (longer if you Array;re still new at the game), while the training mode alone can take up to an hour to truly master. Simply put, this game is absolutely stuffed with content, and if you dig Dragon Ball it Array;s a no-brainer. The sheer speed and complexity of the controls may turn some people off, but the general combat will eventually come down to two buttons, making the game amazingly easy to learn, but nearly impossible to fully master. This one uses every button on the controller, a good deal of motion on the Wii version, and it moves at an insane speed.
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Still, for gamers that can get into it, Dragon Ball Z: Budokai Tenkaichi 2 is one of the most entertaining and fierce anime fighters around. This is every DBZ fan Array;s wet dream. 9 Presentation An awesome cel-shaded look, a story mode that covers every saga in the franchise battle for battle, 120 playable fighters, and hours of English/Japanese VO.
What more could you ask for?. 8 Graphics Player damage, destructible environments, tons of solid character animations and effects, and an overall look that rivals the show. Supports 480p, but no 16:9. 8 Sound There’s hours of dialogue for both English and Japanese fans, as well as over 30 music tracks. Some of the sound effects could be better though, and most is rehashed from the previous game.
8 Gameplay The AI is pretty tough, and the combat has gotten a bit better. The added motion control is a definite plus, and basically evens out the fact that the game is a port of the PS2 version. 8.5 Lasting Appeal With an immense story mode covering the whole Dragon Ball lineage, Ultimate Z fighter customization, and all-new tag battles the game is simply huge. A bit More depth in fighting is needed.
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